Ok, so this is going to be a longish article getting everyone up to speed with all the projects that have been completed and projects that are currently being worked on. This should give people a good outline of what the systems are, how they will fit into the overall concept of Arcanima and the general direction that we have been driving in during the last 6 - 12 months.
We would like to acknowledge the lack of updates on the website (although discord is used regularly), but going forward we want to bring the website back into play and use it to discuss, explain and show where Arcanima is heading as a concept and hopefully attract like minded players and admins /DM’s to help make a great game.
The website has been quiet, but behind the scenes the guys have been very busy. Below will be a lot of outline information about each system or project with an outline summary. There will be follow-up articles about each project in detail with images and videos for your perusal.
I asked Yorlik how he would best describe Arcanima:
"I would describe Arcanima as a social experiment in virtual space. Not an experiment as in using lab rats to achieve scientific results but an exploration into what is or is not possible.
The experiment consists of trying to build a community around a game, where the game also is the social platform, grounded in fantasy space, but with a real life counterpart which is discord and the forums and maybe real life meetings as a perspective.
The goal is to have fun, to exchange, to experience ideas, stories and the gameplay systems, to develop a shared storyline and to meet other people from different countries and cultures in a playful manner.
I hope we manage to develop an environment and a process, where people can have engaging and interesting experiences which help to open and broaden the personal scope."
Here is a quick list of completed projects so far:
Werewolves . . . Scary, this was a first attempt to create a shape changing system - What we learned will help us apply it to similar systems eg: druids, shape changing beasts etc. The next iteration will hopefully allow werewolves to be a playable race-like game mechanic which is not just a curse or punishment for the player. We may also implement vampires and other entities but for sure we will not copy the lore of a well known TV series ;)
One very cool concept that the team created at the start of our project was a hidden stashes system . . .